Sunday, November 1, 2015

Multimodal Texts

This week we will be doing something a little different in terms of how our upload will be. As a result of having only three of us in the group now, the leader schedule had to change. Tabitha and I have both decided to be co-leaders with this week’s post. Consequently, I will be uploading my thoughts and questions on the Blinded manuscript and Tabitha will be uploading her thoughts and questions on the Boche document. Next week, I will be the leader as was decided in the first schedule.

Moving on, this week we will be discussing multimodal texts and multimodal texts as it pertains to literacy and video gaming. IRA The Reading Teacher , Reading Games: Close Playing with Multimodal Texts discussed how “literacy strategies can be adapted for “reading” and playing video games—games that embed disciplinary content in multimedia texts.”  I found myself thinking about video game usage in the classroom and thought about how I never really used video games in the classroom as a form of learning but have incorporated multimodal texts. Through the use of the computer I showed videos that had great sound and some had captions and clickable words. Students were really engaged and enjoyed viewing them.
Do you use multimodal texts with your students? If so what have you used and how has it helped your students?

In this article different forms virtual and digital games were mentioned. The different categories these games could fall in could be fantasy, role-play, and simulation environment games and they can be played with numerous players at a time. As the article says, “Within these “synthetic” worlds, children engage in a variety of economic, social, and cultural activities relevant to the physical world.” As a result of games having different aspects or features like sound, words, pictures, and moving parts they can then be considered multimodal texts and I think can be very beneficial if they are used correctly.
Have you or do you use games in your classroom? If so, what do you use them for and how have your students responded to them?

Another thing to consider is that a game can be made up of a number of features and can engage students in online participatory culture. However, when playing these games students may not always want to learn the game by reading the instructions thus demising their learning opportunities as IRA pointed out. Do you agree?
Have you or your students ever done this? Why do you think we “jump the gun” when learning new games?

I have discovered through this reading that it is important that the games used in the classroom have matching goals and curricular concepts as well. With this done literacy content can be taught using games and then they cannot be considered “non-academic.” In addition, students can engage in close reading as these games can be seen a “texts” and close viewing through a screen walk done by the teacher, which is the equivalent of a book walk, just in a digital form.


What are your thoughts on implementing games in the classroom setting?

10 comments:

  1. Oops! I thought we were making two small posts so I posted a part 2 to multimodal. Should be okay though. I don't think Beach will mind as long as we get it all accomplished!

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  2. I use a variety of multimodal texts in my classroom. I think as teachers, we use these types of texts more often than we think. The other day I used the EPIC app with my students. This app provides the students with the opportunity to read digital books of particular interest. This app can also read the story aloud and records the number of minutes a student has read. I used Prezi the other day to teach a vocabulary lesson. The students enjoyed the engagement this offered. I also used youtube to listen to a song that connected to the learning of synonyms. I feel this type of instruction engages all of the students in something they enjoy and addresses his or her learning style.

    I have used game to a certain extent in my classroom. In general they are not virtual or computer games, but “real” games with game boards. I do give the students the opportunity to participate in games as connected to the learning occurring in the classroom. This is not my strongest point. Time always seems to push this out of the way.

    When engaging in playing games I have noticed, as the author mentioned, that many of the students ignore the corresponding text and just want to figure out how to play the game. I think this requires a set of taught procedures to help direct students through the reading process. Also, I think that with younger students, the teacher needs to know how to play the games in order to model the appropriate behavior. Modeling takes more time but helps ensure that students are using the text features.

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  3. Modeling is important on all grade levels I think. Teachers are expected "to know" everything, as I once heard a student say. Previewing text, or in this case a game and how it works is every important and yes I do agree that for the younger students especially, teachers should know how games work before modeling them for their students. Modeling is a great way for students to observe, learn, question, and grow intellectually.

    I wonder why the word “games” instantly puts this thought of fun and noise and chaos in my head. I never thought about using games in the multimodal fashion in the classroom. I’ve learned so much in this class that I’ll never think about games the same way again.

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  4. I have to agree with you Cathy! The more I learn about multimodal texts the more I realize I do use them more than I am aware. I just need to be more mindful and meaningful in the ways that I use it. I am even trying to include some multimodal uses in our resource evaluations due this week to practice more.
    i haven't yet used games that use technology but like Cathy have have used center games or board games. The younger kids react well with this. I feel that assessment is my issue in this area but if they are using technology that often tracks their growth and development for you.
    i haven't had opportunities to use multimodal texts in the classroom yet but feel very strongly that they would be a great resource to use in order to reach students in many different ways through their hands on learning experiences.

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  5. Krystie, I agree that teachers should know how to practice what they are preaching. That is one thing I really enjoy about professional development. I know teachers are often bothered when the presenters treats you as a young student but I feel this gives you a better idea of how games will work with your own students.

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  6. What about "jumping the gun" when it comes to learning something new? Do you guys do that with multimodal texts, either at home or in the classroom? If you have a Smartboard in your classroom, did you learn its features on your own (by jumping the gun?) or did you have someone come in to help you understand it?

    I think I do this. I "jump the gun" when it comes to learning multimodal texts. The instructions may come along a few weeks later...after some trouble...maybe :)

    One thing I love doing on my mobile phone is taking "screenshots." I do this at least ten times a day. I screenshot funny pictures, messages I want to save and other important things. Screenshots have filled up my phone faster than the regular pictures I take, and I take a lot of pictures. I also screenshot on my computer. Doing this helps me to keep files of important information that cannot be save otherwise. I've never really taken a screenshot of a game but I do think this can be done. Screenshots are fast and easy and are saved as pictures and can be sent easily, this is why I love screenshots.

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  7. I "jump the gun" on most things I try. I often find that if I explore something and then learn about what I am having issues with it helps me understand it all better in the end.

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  8. I always jump the gun when doing something new. That's just what I do! Ha! I Should slow down and plan the first time through a little more! I think trying new things helps you become a better teacher.

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    1. Maybe that is why we are all teachers! "Jumping the gun" and learning it as we do it is a trait for teaching! Although, it seems like pretty normal learning process. Inquiry-exploration, and so on...

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    2. Yep! I don't think anyone follows the correct order of most things (that have order) anymore. Games, writing, anything. haha.

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